To jest kompletna lista składowych dla Entity, uwzględniająca wszystkie dziedziczone składowe.
| _clock | Entity | protected |
| anims | Entity | protected |
| anitex | Entity | protected |
| c_anim | Entity | protected |
| draw(sf::RenderTarget &target, sf::RenderStates states) const | Entity | virtual |
| Entity(unsigned int x=32, unsigned int y=32) | Entity | |
| getPosition() | Entity | |
| getPositionFloat() | Entity | |
| idle() | Entity | |
| load(const std::string path) | Entity | |
| moveDown() | Entity | |
| moveLeft() | Entity | |
| moveRight() | Entity | |
| moveUp() | Entity | |
| nokeypressed | Entity | protected |
| position | Entity | protected |
| setPosition(unsigned int, unsigned int) | Entity | |
| setPositionFloat(float, float) | Entity | |
| speed | Entity | protected |
| tile_height (zdefiniowana w Entity) | Entity | protected |
| tile_width (zdefiniowana w Entity) | Entity | protected |
| tiles | Entity | protected |
| update() | Entity |
1.8.1.2